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Minecraft Inventory Slots Mod

4/5/2022
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  1. Minecraft Inventory Slots Mod Minecraft
  2. Minecraft Inventory Slots Mod Curseforge
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Expand your own inventory with different upgrades! Not to be a c, but trophy slots is a hell of a mess, lots of bugs(u kill a sheep and u get almost all inv slots, slots reset on death with the conf turned off, etc.). Adds four special slots to hold ender pearls, ender chest, clock, and compass. Also includes a 3x3 crafting grid instead of 2x2. So, this is kind of a sequel to my Inventory Crafting mod, but with tons more features added on top. (I will still be supporting both mods in individually.

This page contains information about features that have been removed in the latest development versions.
These features are present in the current version, but may be removed when the next update is released.
Restrictions
First introduced

Java Edition 1.8 (14w26a)
PE 1.0.5 (PE alpha 1.0.5.0)

Replaces items in the inventories of blocks (chest, furnaces, etc.) or entities (players or mobs) with the given item(s).

Syntax[edit]

  • Java Edition
replaceitem block <pos> <slot> <item> [<count>]
replaceitem entity <targets> <slot> <item> [<count>]
  • Bedrock Edition
replaceitem block <position: x y z> slot.container <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem block <position: x y z> slot.container <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]
replaceitem entity <target: target> <slotType: EntityEquipmentSlot> <slotId: int> <oldItemHandling: ReplaceMode> <itemName: Item> [amount: int] [data: int] [components: json]

Arguments[edit]

JE: <pos>: block_pos
BE: position: x y z: CommandPosition

In Java Edition, it must be a block position composed of <x>, <y> and <z>, each of which must be an integer or tilde and caret notation.In Bedrock Edition, it must be a three-dimensional coordinates composed of <x>, <y> and <z>, each of which must be a floating-point number or tilde and caret notation.
Specifies the position of the block to be modified.

JE: <targets>: entity
BE: target: target: CommandSelector<Actor>

Must be a player name, a target selector or a UUID‌[Java Edition only].
Specifies one or more entities to modify.

JE: <slot>: item_slot
BE: slotType: EntityEquipmentSlot: EquipmentSlot, slot.container and <slotId: int>: int

Specifies the inventory slot to be modified. Valid values depend on whether a block or an entity is being modified.
In Bedrock Edition, slotId: int must be a 32-bit integer number. And it must be between -2147483648 and 2147483647 (inclusive).
For blocks, must be container.<slot_number> (BE: slot.container <slotId: int>) where <slot_number> or <slotId: int> is replaced with a number specifying the slot.
  • Chests, dispensers, droppers, hoppers, and trapped chests are numbered 0 for the top-left slot and then increase first horizontally, then vertically (so, for example, a chest's top row slots are numbered 0 to 8 from left to right). Double chests and double trapped chests are treated as two single container blocks.
  • A brewing stand's bottom slots are numbered 0 to 2 from left to right, its top slot is 3 and the fuel slot is 4.
  • A furnace's slots are numbered 0 for the input slot, 1 for the fuel slot, and 2 for the output slot.
Other blocks which hold items but don't have inventory GUIs (flower pots and jukeboxes) can only be changed with /data.
For entities, must be one of the following, where slot number or slot id is replaced with a number specifying the slot:
SlotSlot NumbersRestrictions
armor.chest(BE: slot.armor.chest <slotId: int>)any number‌[Bedrock Edition only]armor stands, mobs, and players only (though not all mobs will show or make use of the items)
armor.feet(BE: slot.armor.feet <slotId: int>)any number‌[Bedrock Edition only]
armor.head(BE: slot.armor.head <slotId: int>)any number‌[Bedrock Edition only]
armor.legs(BE: slot.armor.legs <slotId: int>)any number‌[Bedrock Edition only]
weapon.mainhand(BE: slot.weapon.mainhand <slotId: int>)any number‌[Bedrock Edition only]
weapon.offhand(BE: slot.weapon.offhand <slotId: int>)any number‌[Bedrock Edition only]
container.<slot_number>(BE: slot.container <slotId: int>)0–53players, item frames‌[Java Edition only] (slot 0), and minecarts only
enderchest.<slot_number>
(BE: slot.enderchest <slotId: int>)
0–26players only
hotbar.<slot_number>
(BE: slot.hotbar <slotId: int>)
0–8
inventory.<slot_number>
(BE: slot.inventory <slotId: int>)
0–26
horse.saddle
(BE: slot.saddle <slotId: int>)
any number‌[Bedrock Edition only]horses, donkeys, and mules only; <item> or itemName: Item must be a saddle
horse.chest[Java Edition only]donkeys, and mules only; <item> must be a chest
horse.armor
(BE: slot.armor <slotId: int>)
any number‌[Bedrock Edition only]horses and llamas only; <item> or itemName: Item must be a type of horse armor (if a horse) or a carpet (if a llama)
horse.<slot_number>
(BE: slot.chest <slotId: int>)
0–14donkeys and mules with chests only
villager.<slot_number>
(BE: slot.inventory <slotId: int>)
0–7villagers only

JE: <item>: item_stack
BE: itemName: Item: CommandItem

Specifies the item to be placed in the block or entity's inventory slot.

JE: <count>: integer
BE: amount: int: int

Must be a 32-bit integer number. In Java Edition, it must be between -2147483648 and 2147483647 (inclusive). And it must be between 1 and 64 (inclusive).
Specifies the number of items to be placed in the block or entity's inventory slot.

BE: data: int: int

Must be a 32-bit integer number. It must be between -2147483648 and 2147483647 (inclusive).
Specifies the item data for the item(s) to be placed in the block or entity's inventory slot. Values which are invalid for the specified item id will default to 0. If not specified, defaults to 0.

BE: components: json: Json::Value

Must be a JSON Object.
Specifies the item components. Like data tags but supports only minecraft:can_place_on, minecraft:can_destroy, minecraft:item_lock, and minecraft:keep_on_death functions (see Commands/give#Examples)

BE: oldItemHandling: ReplaceMode

Must be one of:
destroy - Directly replaces items ignoring the original items in the specified slot.
keep - Does not replace items if an item occupies that slot.

Result[edit]

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
<count> exceeds the stack limit of the specified item Failed Successful
/replaceitem block ...if the specified block is not a container Failed
if the specified block does not have the specified slot
/replaceitem entity ...if <targets> or target: target fails to resolve to one or more entities (named players must be online)
if none of the targets have the specified slot (for example, zombies don't have horse.armor)
if specified item cannot be place into the specified slot of any targeted entity(for example, place a stone into armor.chest of a player)
/replaceitem ... keepif an item occupies the specified slot in keep mode N/A
anyOn successReplaces the items in the specified slot with the specified items (previous items in that slot are lost).

Output[edit]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
anyJava EditionOn fail000
/replaceitem block ...On success111
/replaceitem entity ...On success11the number of entities whose items are successfully replaced
anyBedrock EditionOn fail0N/AN/A
/replaceitem block ...On success1N/AN/A
/replaceitem entity ...On successthe number of entities whose items are successfully replacedN/AN/A

Examples[edit]

Minecraft Inventory Slots Mod
  • To replace the items in the bottom-right slot of a single chest two block above with four spruce saplings:
    • replaceitem block ~ ~2 ~ container.26 minecraft:spruce_sapling 4[Java Edition only]
    • replaceitem block ~ ~2 ~ slot.container 26 sapling 4 1[Bedrock Edition only]
  • To replace the items in the rightmost hotbar slot of the nearest player with four spruce saplings:
    • replaceitem entity @p hotbar.8 minecraft:spruce_sapling 4[Java Edition only]
    • replaceitem entity @p slot.hotbar 8 sapling 4 1[Bedrock Edition only]

History[edit]

Java Edition
1.814w26aAdded /replaceitem.
1.1418w43a/replaceitem can now be used on item frames.
Upcoming Java Edition
1.1720w46aRemoved /replaceitem. Replaced with /item replace.
Pocket Edition
1.0.5alpha 1.0.5.0Added /replaceitem.
1.1.0alpha 1.1.0.0CanPlaceOn and CanDestroy functions are now supported for /replaceitem.
Bedrock Edition
1.16.0beta 1.16.0.55 Added new overload for /replaceitem with an option for destroy or keep.

See also[edit]

  • /data — can also replace items in a container, or a mob's inventory
  • /give — give items to players without specifying specific inventory slots or overwriting other items
  • /blockdata (outdated) — can also replace items in a container
  • /entitydata (outdated) — can also replace items in a mob's inventory, or modify the drop chances of armor and weapons
Retrieved from 'https://minecraft.gamepedia.com/Commands/replaceitem?oldid=1788807'

Author: Lothrazar ❘ October 26, 2018 ❘ 179,026 views

Overpowered Inventory Mod 1.12.2/1.11.2 allows you to access up to 375 inventory slots, all of which work like normal and allow for the carrying of stacked items too. This allows you to play almost forever without ever stopping to stash your inventory, since you’ll probably die long before you run out of storage space. The Store All button makes stashing your loot as easy as clicking your mouse a single time though.

Features:

  • Also includes a 3×3 crafting grid instead of 2×2. So, this is kind of a sequel to my Inventory Crafting mod, but with tons more features added on top. (I will still be supporting both mods in individually. Also, special thanks to Funwayguy, I this was partly inspired/influenced by InfiniteInvo1.7.10)
  • Adds four special slots to hold ender pearls, ender chest, clock, and compass.
  • A keybinding is added to use the ender pearl from this slot (regardless of what is in your hotbar).
  • Sneaking with a clock/compass in the slot will show them on the screen (same way as the navigation buff in my Power Apples mod)
  • Small button in your inventory to open your ender chest inventory without placing one down (if its in the slot)
  • You can store experience by filling Bottles o Enchanting by putting empty bottles in a special slot in the far right. The two buttons on the top right deposit your items into nearby chests automatically. This is not a 100% lossless conversion, since Bottles o Enchanting give randomly 3-11 exp. By default, it costs 10 exp to fill a bottle; change this in the config file.
  • Arrow buttons cycle inventory left and right, or push them all to one corner. When a chest or other container is open, you only see the first row and a bit squished in just like the normal combined inventory.
  • Two special buttons in the top right will deposit your items into all nearby chests all at once with a single click. ‘Merge’ will only add to existing item stacks (for example, a chest with one cobblestone and nothing else will get that cobble filled up with 63 more, empty slots in the chest are ignored and other items are ignored). Deposit all will dump everything possible. By default this only uses chests up to 12 blocks away; this can be tweaked in the config file. It does use both trapped and regular chests, but no other containers.
  • When opening any other vanilla container, the top right has two buttons, “I” to go to your inventory, and “X” to close.
  • The text ‘Crafting’ is removed
  • Added a config file to remove your character model from the inventory (but this still has the black space there, kind of silly I know)
  • By default, ender pearls have been buffed to stack to 64; you can revert this in the config file to send it back to 16.
  • Tested in SSP, SMP, with and without keepInventory gamerule. Even so, please BACK UP your worlds before installing (goes for every mod, not just this one).
  • Using this while in CREATIVE mode will have some weird issues, the armor slots and lots of other stuff gets messed around, it is intended for SURVIVAL.

Screenshots:

Small optional size 6×18

Compatibility mode

New Large option

Limited version

Dual hotbars

the button

New screen

Small Size

Requires:

How to install:

  1. Make sure you have already installed Minecraft Forge.
  2. Locate the minecraft application folder.
    • On windows open Run from the start menu, type %appdata% and click Run.
    • On mac open finder, hold down ALT and click Go then Library in the top menu bar. Open the folder Application Support and look for Minecraft.
  3. Place the mod you have just downloaded (.jar file) into the Mods folder.
  4. When you launch Minecraft and click the mods button you should now see the mod is installed.

Overpowered Inventory Mod 1.12.2/1.11.2 Download Links:

For Minecraft 1.7.10

Download from Server 1 – Download from Server 2

For Minecraft 1.8.0

Download from Server 1 – Download from Server 2

For Minecraft 1.8.9

Download from Server 1 – Download from Server 2

Minecraft Inventory Slots Mod Minecraft

For Minecraft 1.10.2

Download from Server 1 – Download from Server 2

For Minecraft 1.11.2

Download from Server 1 – Download from Server 2

For Minecraft 1.12.2, 1.12.1, 1.12

Download from Server 1 – Download from Server 2

(Rating: 4.38141 votes)

Minecraft Inventory Slots Mod Curseforge

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